D&D CURSE OF STRAHD FULL
The party can certainly find themselves in a location full of creatures above their level that will need to be fled from. Curse of Strahd amps this up by the plot setup, therefore instilling a wave of replayability into the adventure.ĭMs cannot be afraid of steering adventurers. Either the party chooses to pursue different quests, or they choose to try to end a quest differently – perhaps parleying with a potential adversary instead of fighting. Most D&D books are built in a way that a party is unlikely to see chunks of the content. Sections are written to match this flexibility – allowing them to easily be utilized in your own adventures if unused. Written in an open ended flexible way, locations may be of utmost importance in one playthrough, yet it may not be in the cards for another. This gives Curse of Strahd a randomized plot setup. The aforementioned fortune teller prediction is in fact secretly performed by the Dungeon Master (DM). On top of this, it offers great potential for a one shot experience. Everyone can enjoy this mini adventure that advances the characters from level 1 to 3, not only new players. There are choices to be made by the party that will help them get into character and it shows a glimpse of the fun in store. Not only does this set the scene, showing the gothic horror vibes from the offing, it is a nicely sized introduction adventure to D&D for new players. This sees the mists of Ravenloft block players attempts to veer off course, funneling them towards a haunted town house. Will the adventurers survive? Well, you’ll have to play to find that out.īefore the main story begins Curse of Strahd offers players the opportunity to run a mini adventure, called Death House. The party will come across monsters that fit the gothic theme, from Barovian witches and ghosts through to the Count himself. Almost encompassed by the Svalich Woods, and a deadly fog, the area is full of lakes, temples, encampments and of course features Castle Ravenloft. Over the course of 15 chapters players will navigate the landscape of Barovia, from the village of Barovia itself in the West to Yester Hill in the East.
Unknown to them their fortunes have been predicted by a local fortune teller, Madam Eve, via her trusty Tarokka deck. Alas, at Castle Ravenloft, Count Strahd von Zarovich notices the arrival of the adventurers into his domain.
Let’s dive into this boxed adventure and hope that the revamped pun was on purpose!Īdventures find themselves in the lands of Barovia. Curse of Strahd itself is designed for new characters, taking them from level 1 through to level 10. Coming in a coffin shaped box, the set includes the iconic adventure from 2016 (with a few minor tweaks), Tarokka cards, a DM screen, postcards and more. Right in time for Halloween, Wizards of the Coast has released Curse of Strahd Revamped, a re-releasing of the vampire centered Dungeons & Dragons adventure, in a new premium set.